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Corina Jarr
Spazzoid Enterprises Purpose Built
1113
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Posted - 2012.07.26 02:49:00 -
[1] - Quote
Interesting...
Unfortunately, I can't test the specific changes (which likely are not yet final) because I only have one account and its full.
I like the concept. Essentially, throw the miners a bone, and if they still don't take it, tell them to deal with what happens.
If miners still whine about getting ganked, CCP can genuinely say HTFU. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1113
|
Posted - 2012.07.26 02:51:00 -
[2] - Quote
Pipa Porto wrote:Suqq Madiq wrote:...... Then what's the problem? You're spewing your opinion all over the place advocating for Mining vessels to be profitable gank targets. Why? I'm saying they don't need a tank buff because they're fine as they are. No, the low level ones are useless and have no purpose. The only reason Macks are flown is because of their ice bonus.
CCP is trying to make all of them have a reason to fly. They just need to (possibly) work on the details. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1118
|
Posted - 2012.07.26 18:26:00 -
[3] - Quote
After looking at the new ship stats... CCP you messed up.
The Hulk is fine as it is in TQ. It could fit a decent tank and be unprofitable to gank. Hell it could tank rats in Null. Its good enough in that department. Maybe it could use better fitting options (CPU/PG), but it does not need more HP. The Covetor IMO just needed more PG/CPU so it could be in the range of the Hulk for tankability.
The Mack/Ret could use a little tank buff so that they passed the Hulk base, but not as much as they got. Ore bay is good though, IMO.
The Skiff/Proc have needed the most help. The tank on them is fine (a little high but if they were the only ones with massive tanks, I would not have any issue), but their ore bay is pretty insane as well.
The reason the changes are bad. As it stands on Sisi, unless you plan to be afk mining ice for a really long time, there will be no reason at all to fly anything other than a Hulk/Cov (based on skills for which one).
This is the exact opposite of the stated goals (to make the other barges potentially valuable). All you've succeeded in doing is make an afk barge that tanks well (Mack/Ret) and an at the computer Barge that tanks well (Hulk/Cov). Unless you plan to mine in a level 4 mission, there is no reason to use the Skiff/Proc.
The ships are too close together in their stats.
If I were doing this...
All ships would have the same base yield (being able to fit 3 strip 2s).
The Hulk/Cov would be the only ones that got a yield bonus (or getting a significantly higher bonus for yield than the other barges), making them the choice for mining a lot of ore. They would have close to the tank they have now on TQ (better fitting options, especially for the Cov), and an Ore bay about the size of their cargo bay. They are meant for fleet mining ops so they don't need a lot of space.
The Skiff/Proc would be the only barges with tank bonuses. Their tank would be close to what Sisi offers, with fitting options for more. Their ore bay would be very close to the amount the Hulk/Cov has, if not the same. They are meant for mining in hostile areas (either solo or in a group). Examples: HS during a war dec with some support, low sec with support, null sec either way, sleeper sights. They would also have a higher agility than the others, on par with a cruiser/BC (haven't decided yet).
The Mack/Ret would be the perfect solo miners. Their tank would be greater than the Hulk's (not as much as Sisi though), with better fittings than now on TQ. Their ore bay would be about the same as a jet can (made even so that at max yield, unbonused by Orca/implants, no ice is wasted). Its purpose is solo mining. Or afk mining for those who do such things.
All three classes would be unprofitable to gank (Hulk would need to be fit for tank rather than yield, but that is a choice up to the miner) but would not step on the roles of the other.
Also all ships would have a special cargo hold that could fit at least 3 of each mining crystal. This would only be able to fit mining crystals.
All ships woudl have close to the same cargo space. About as much as the Hulk has now.
All ships would have 50m3 drone bay. That way they could either go with 5 lights combat and 5 miners (or some other Ewar combo) or 5 medium combat for low/null ops.
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Corina Jarr
Spazzoid Enterprises Purpose Built
1118
|
Posted - 2012.07.26 18:30:00 -
[4] - Quote
Dave stark wrote:Corina Jarr wrote:
If I were doing this...
All ships would have the same base yield (being able to fit 3 strip 2s).
[snip]
All ships would have 50m3 drone bay. That way they could either go with 5 lights combat and 5 miners (or some other Ewar combo) or 5 medium combat for low/null ops.
they do have the same base yield after the change. and they all have 50m3 drone bays after the change. Yeah I was being thorough. Didn't want to leave anything out else someone assume that I forgot something. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1127
|
Posted - 2012.07.27 20:40:00 -
[5] - Quote
Dez Affinity wrote:Stay aligned? You're being silly. He'll go out of range of the asteroid he's mining within 5 minutes of mining, out of range of his Orca/secure container within 1 minute. Sorry, aligning might 'save' him but it kills his profitability to practically zero.
Staying aligned is the easiest way to stay alive and make plenty of profit.
Works best in fleet ops, since the Orca can tractor jettisoned stuff. Ok solo as long as you don't mind warping to station when full.
You make a bunch of BMs off grid in a ring around the belt. You then fly to each one in such a way that you can mine continuously for hours, being aligned almost every second. The only way for someone to get you when using this method is to scan down your BMs (bumping is impractical because anything that could bump the miner off course enough would have to be uncloaked, and they could warp long before the bump occurred).
Mining is already nearly 100% safe if the morons would put some effort in. Instead, they want to be safe while away from the computer. They deserve to get blown up.
If you haven't guessed, I hate those miners (or any group for that matter) that demand changes to something that would work fine if they bothered to do things themselves. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1127
|
Posted - 2012.07.27 20:44:00 -
[6] - Quote
Suqq Madiq wrote:Jorma Morkkis wrote:- Gankers whine That sums up the thread. Gankers whining that they have to put effort into finding profitable ganks. Gankers whining that they have to make friends to gank tanked ships. Gankers whining that not every ship in EVE is profitable to gank. Gankers whining. Here are some facts. All ships can be ganked. Some ships can be ganked profitably. Some ships cannot be ganked profitably. Mining ship rebalance changes none of this. No its people (hint: not all of us are gankers... mostly) arguing that CCP is taking the changes too far. They are making the tanky miners pointless by making the Hulk and Mack more than tanky enough. No need to make a choice. Just use the Hulk for ore, and mack for ice/afk. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1127
|
Posted - 2012.07.27 22:24:00 -
[7] - Quote
Suqq Madiq wrote:Pipa Porto wrote:I have exactly 1 Red mark on Ruby. For a specific set of posts that were intended to call attention to an issue that would not otherwise be discussed. It worked, and we have better moderation because of it.
I have never had a Warning for forum posting. The root of the problem has, at last, been discovered. You think your forum whining, childish behavior and shitposting had an effect on forum moderation. It didn't. Because of this you think forum whining, childish behavior and shitposting will have an effect on Mining ship re-balance. It won't. Glad we could clear that up. You been here long?
Whining has always gotten things done.
In fact, since Incarna, whining has been the most effective way of changing the way things are in EVE. For better and (usually) for worse.
And Ruby's (along with others) comments on moderation did lead to a discourse on the ISD, which in turn has provided improved moderation of the forums. The correlation is there. Whether or not there is a direct causation does not matter. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1127
|
Posted - 2012.07.27 22:41:00 -
[8] - Quote
Suqq Madiq wrote:baltec1 wrote:Suqq Madiq wrote:Profitability is irrelevant. You can say that all you want but its as wrong now as it was the first time you said it. Trying to use it to escape a point you cannot possibly counter only makes you look stupid. CCP Soundwave wrote:Suicide ganking wasn't designed to be profitable, it's meant to be an option that let's you punish someone else at your expense. The money you paid for a ship to gank with compared to the money lost by your target was completely off and this change should bring that to a better spot. That said, the numbers can still be adjusted. And, CCP Soundwave wrote:Yeah my point is thatI don't think they should be profitable to gank. I think it should be possible, but not necessarily profitable (profitable might be the wrong word, but more that the expenses should be higher for the attacker than the defender). When you've been told by a CCP dev that you're wrong and you still belabor the point, regurgitating it over and over it makes both you and your argument sound stupid. Get it? And guess what, as it stands right now on TQ, unless you use a bunch of rookie ships, ganking is only profitable if your target is a moron/lazy. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1128
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Posted - 2012.07.28 03:15:00 -
[9] - Quote
The problem is with the current Sisi stats, the Proc/Skiff will still be useless because the Mack and Hulk (and T1 equivalents) will tank more than enough to discourage the for profit gankers while still getting decent yields.
And the only reason to use a Mack will be for afk ice mining.
So the new ship usage will be- Mack: afk or solo Ice miner Hulk: general ore and active group ice miner Everything else: I'm too poor/lacking skills to afford the other two.
This is not how it should be. There should be a reason to fly the other miners. But with this change, nothing will change except less Hulk deaths. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1129
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Posted - 2012.07.28 16:41:00 -
[10] - Quote
When/if this change goes through, I expect massive gankings throughout HS (mostly out of spite). Then I expect those miners who expect CCP to fix their problems to come to the forums and whine again.
Then I can say "CCP this would not have happened if you had done a reasonable reballance rather than just add tank (simplification of all that is wrong with the changes)".
|

Corina Jarr
Spazzoid Enterprises Purpose Built
1129
|
Posted - 2012.07.28 16:46:00 -
[11] - Quote
stoicfaux wrote:Richard Desturned wrote: those who unsub because they can't stand getting ~griefed~ will unsub for some other reason
this game is not for everyone
Right. And when CCP tallies the votes (aka subs,) who do you think has a bigger voice? The high-sec gankers? Or the high-sec miners? I think it's pretty obvious that CCP values the miners' concerns over the high-sec gankers' concerns. The real question is: will the high-sec gankers unsub over the mining ship changes? Because, you know, this game isn't for everyone. The HS gankers include a large portion of low sec folks, null sec folks, and HS folks. Remember, a lot of gankers are alts. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1129
|
Posted - 2012.07.28 18:17:00 -
[12] - Quote
Vaerah Vahrokha wrote:Corina Jarr wrote: And with the changes on SIsi, the only ships you ever need to fly are the Hulk for fleet ops, and the Mack for solo and afk.
The others will only be useful for poor people and those without the skills for the other two. And odd PvP doctrines... but that is not CCPs intention.
CCP can do just so much to diversify the ships. Game model is too simple and lacks of the hundreds of tangent factors that in RL make people buy products that are not min maxed in the 2-3 super important stats. Also, there are "mining doctrines" too. If common belief is that max yield is THE MUST then they can sugar coat all they want, people will still fly untanked double MLU Hulks. I don't expect to see equality in ships usage, nor ISK will play a factor since everybody can and will switch to an exhumer ASAP. Oh I don't know. They could have, for example, kept the Hulk and Mack with the same (well close to it, more fittings) tank levels they are now. Then the baby miner would have a desirability for those who don't like losing ships to gankers.
But the vocal miners won't adapt anyway (since they could have for years now and haven't), so what is the point of making any changes. They still will fail fit, die to gankers, and whine on the forums. Meanwhile us adaptable miners will switch to ganking them because they are so destructive to the game as a whole. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1129
|
Posted - 2012.07.28 22:42:00 -
[13] - Quote
We are still raging about the mining ship changes right?
I'm not sure anymore. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1137
|
Posted - 2012.07.30 16:04:00 -
[14] - Quote
Werst Dendenahzees wrote:The current income ranking for shooting red crosses is something like
Wormholes > Incursions (highsec) > Pro ratting in a carrier/carrier assisted tengu(nullsec) > Pro level 4s in a pimped marauder (highsec) = Tengu ratting (nullsec) > Drake/belt ratting (nullsec) > Bad level 3-4s (highsec)
While the risk/effort is
Wormholes >= sov nullsec >>>>>>> level 4s and highsec incursions
So the solution to this would be...
Remove individual incursions in HS after 24 hours (no rewards if incomplete) removing farming (hint: I hate incursions, so am a 'lil biased).
Fix missions to make them a little more interactive providing an incentive to not just burn through them. Less rats (more hp/damage/bounties per rat) more randomness. Adding in some actual thought would be nice too. Maybe a puzzle or some actual choices (there are a few that give choices, and I like them more than the others). |

Corina Jarr
Spazzoid Enterprises Purpose Built
1142
|
Posted - 2012.07.30 17:58:00 -
[15] - Quote
Soundwave Plays Diablo wrote:Danny Diamonds wrote:Richard Desturned wrote:Vaerah Vahrokha wrote:And isn't this the epitome of carebearing? "I want to do all sorts of stuff but not suffer any of the consequences, in the Game Of Consequences".
How is it better than dumb miners refusing the consequences of AFK their zero tank Hulk? i'm pretty sure more people recycle alts to keep concord in belts than people recycling good gank alts the more you know Fabrication. Stop. FFS you just make a DEDICATED ganking alt. Only FP attack you when you are -10, not concord. Its not against the rules, or very difficult at all, to evade the faction cronies. Just concord. Any miners making alts to call concord will be reported. There is nothing wrong with an alt to call concord (unless CCP has decided that calling Concord is an exploit or something).
They just can't recycle it.
Hmmm, I have an empty alt spot... |

Corina Jarr
Spazzoid Enterprises Purpose Built
1142
|
Posted - 2012.07.30 18:03:00 -
[16] - Quote
Istyn wrote:Corina Jarr wrote:.............
There is nothing wrong with an alt to call concord (unless CCP has decided that calling Concord is an exploit or something). They just can't recycle it. Hmmm, I have an empty alt spot...
Concord spawning is an exploit, at least according to the GMs I've spoken with.[/quote] Aye, and others have said it wasn't.
Just another issue that the GM's haven't come to a consensus on. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1144
|
Posted - 2012.07.30 18:22:00 -
[17] - Quote
Istyn wrote:I think it depends how you do it.
Whether you're just pulling them somewhere once (like, with your ganker, waiting the 15 minutes and then ganking) or continuously keeping them floating around your barge using a guy in an ibis. This is moot, since the guy with the Ibis will only be able to get Concord into the belt once every 15 minutes. Otherwise, he will pull Concord to whatever station he comes from. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1144
|
Posted - 2012.07.30 18:30:00 -
[18] - Quote
Vaerah Vahrokha wrote:Richard Desturned wrote:Vaerah Vahrokha wrote:I am not going to sit in a belt for 8 hours awaiting for the next Buddha to come. What for anyway? To kill a 2M ship that was mean to explode anyway and (since I don't use cheesy alts to circumvent consequences) get kill rights on me? hi you shoot it when it gets a GCC and it won't get kill rights Am I going to pop him before he pops the other guy? Because that would be the reason to do that defense. If it is a dessie, yes easy.
If it is a BC or BS... not likely. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1145
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Posted - 2012.07.30 23:02:00 -
[19] - Quote
Vaerah Vahrokha wrote:.... Pipa Porto wrote: Use Jetcans to buffer if you have a Solo Orca doing hauling for you. A Hulk will not fill a jetcan in the time it takes an Orca to dock, empty, warp back. (Even if it did, Hulks can make around 1 jetcan per Cycle, and they don't mine 1 Jetcan of Ore per cycle).
I kick ANY miner using a jetcan meant to be taken up by an Orca. Sure gonna risk an Orca to some clown flipping the can somehow, expecially when they go unload. I had a guy doing this exactly the day before I experimented your Mackinaw fail fit on the field. A guy *with light speed* managed to warp in, flip and warp out so fast I noticed just by pure luck. I truly doubt you have ever mined in anything beyond the starter frigate. If the Orca pilot cannot have the sense not to pick up a can that was flipped, they should be the ones kicked.
Also, with the new lag generating UI, its really hard to open a tractored can.
Also, you need some situational awareness if you don't notice someone warp in (exceptions being extremely crowded ice belts and station undocks). Takes about 3 whole seconds for them to do anything after they appear on the overview. And then they would have to approach the can, and flip it (another 2 seconds for the UI to react). |

Corina Jarr
Spazzoid Enterprises Purpose Built
1149
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Posted - 2012.07.31 04:29:00 -
[20] - Quote
Suddenly Forums ForumKings wrote:Arise, dead horse whipping thread, arise! Just couldn't let it die... for at least an hour. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1153
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Posted - 2012.07.31 17:35:00 -
[21] - Quote
Vaerah Vahrokha wrote:Pipa Porto wrote:The Hulk is designed to be efficient only when properly supported by haulers (who can drop crystals off for you).
The Mack and Skiff are designed to be more self sufficient. Situational Efficiency is the watchword of tiericide. I totally disagree. The Hulk cannot be efficient if its fleet depenency is hardwired into 3rd party providing such efficiency. Hulk should and has to rely on fleet because of limited cargo hold and thin hull already. Try making Hulk efficient when mission mining, let's see how fast that Orca will get to give him the crystals at the 3rd pocket, 80km off the warp in point. Your missing the point.
The Hulk is redesigned for basic fleet mining ops. Thats it. Not solo mining. Not deadspace pocket mining. Fleet ops. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1155
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Posted - 2012.07.31 19:14:00 -
[22] - Quote
Dave stark wrote:Pipa Porto wrote:Dave stark wrote: in comparison to a 50+% yield bonus from simply having an extra strip miner? that's the bonus it previously had.
Seriously? Come now. you made a comment that it mines better than the mack, i reminded you it mined better before the changes. you still haven't made a comment on why it's better in a fleet [which, it isn't as it has no bonuses for being in a fleet] CCP decided they wanted the Hulk to not be the end all of mining ships. So they gave it drawbacks so that it must be part of a fleet op to be useful. And in that area, it is more useful than any of the other barges. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1157
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Posted - 2012.07.31 23:14:00 -
[23] - Quote
Dave stark wrote:Vertisce Soritenshi wrote:I see the forums haven't changed one bit while I was away...
Anybody got a link with info on this new barge people keep talking about? I can't seem to find it.
Nevermind...its just a stats change.
Bunch of whiny little pricks...go cry me a river so I may bathe in your tears. yeah... because feedback on changes is a bad thing, right? Of course...
|

Corina Jarr
Spazzoid Enterprises Purpose Built
1157
|
Posted - 2012.08.01 00:22:00 -
[24] - Quote
Oliver Stoned wrote:What did the griefers/gankers say to the industiralists/miners?
HTFU!
It's about stinking time for a change.
HTFU gankers!
You're a lil late. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1165
|
Posted - 2012.08.01 18:57:00 -
[25] - Quote
Herr Wilkus wrote:Personally, if a EHP buff is unavoidable, I'd rather they swapped the EHP of the Hulk with the Mackinaw.
A) Hulk is 'traditionally' the toughest, and with its new Ore bay, its going to require micromanagement, or a script. That means these miners are kept at their posts, moving Ore, swapping crystals, whatever.
B) People are already sitting down and figuring out the best 'AFK ice mining' set ups for the Mackinaw, how to best exploit its huge EHP and cargobay.
I think the best way to go - is keep the Hulk pilots in their seats with small cargo bays...
and keep Mackinaw pilots in their seats with lower EHP. (Besides, how well armored is a huge box in space going to be anyway?)
Give Hulks the EHP, and let them mine in groups. Keep the AFK Mack pilots nervous by them more gankable.
Finally, nerf the yield of the Skiff a bit. Highest EHP, lowest yield, not 'tied with Mackinaw'.
Hmm interesting.
|

Corina Jarr
Spazzoid Enterprises Purpose Built
1169
|
Posted - 2012.08.02 04:58:00 -
[26] - Quote
Suqq Madiq wrote:... also, i dont think there are many pigs in Iceland, so CCP might not see pigs as the vile, dirty creatures that they are. they see them as salty and delicious, so calling somebody a pig ends up being not really that big of a deal. We have some wild pigs in my area... rather scary critters. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1263
|
Posted - 2012.08.31 13:48:00 -
[27] - Quote
Wow, lots of folks failed critical thinking...
All Pipa is saying is that since the Mack can tank enough to survive a cost based gank (and is great all other ways), there is no reason to fly a Skiff for mining.
And he's right. The only people who fly Skiffs are those who are either: 1) foolish, 2) not mining with it, or 3) bored and like its colors better than the Mack...
Sure, the Skiff has a great tank. But because the Mack can tank very well, and will almost always (if not always) mine better than the Skiff, the Skiff has not been sufficiently balanced (or the Mack hasn't...).
I think the Hulk is fine. Works for what CCP said it should, and has the drawbacks that mean it isn't the best at everything. The Mack could lose a little EHP (still above the Hulk, but closer than now). And with that change to the Mack, the Skiff would be fine.
Well... I do think all of them should get a nice CPU bump. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1263
|
Posted - 2012.08.31 18:16:00 -
[28] - Quote
Buck Futz wrote:Personally, I really have no problem with the Skiff, in concept.
But the Mackinaw (and Retriever) was overbuffed to the point where it overshadowed all others. Its pretty clear that miners value the AFK-cargobay above all other assets.
Easiest solution to this mess?
SWITCH the Hulk and Mackinaw's EHP.
Hulk already requires miner attention - via its small, rapidly filled Ore Bay.
Mackinaw has huge cargobay - but make it more vulnerable to ganking. Miners naturally want to AFK with it, yet the lower EHP puts them at risk to ganking, forcing them to keep an eye on things.
Some semblance of tension and balance is achieved.
REAL TIERICIDE: Hulk - fastest miner, 2nd most EHP - balanced by pain in the ass Ore bay. Mack - weakest EHP, maximum cargo - AFK-ability balanced by risk of ganking. Skiff - highest EHP, less cargo, less yield - for mining when you know ganking is going on.
This way, there is no longer a 'slam dunk' decision, pushing everyone out of Hulks and into Macks.
Like it... |

Corina Jarr
Spazzoid Enterprises Purpose Built
1271
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Posted - 2012.09.03 14:55:00 -
[29] - Quote
James Amril-Kesh wrote:I find it ironic how as part of their "teiricide" CCP took away the separate roles each exhumer filled and pretty much replaced it with a more or less tiered system. Tank: Skiff>Mackinaw>Hulk Yield: Hulk>Mackinaw>Skiff Ore hold: Mackinaw>Skiff>Hulk Those are not tiers.
Tiers would be- Tank/Yield/Ore hold: Hulk>Mack>Skiff as it was before.
Now they are roles based on those three aspects. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1271
|
Posted - 2012.09.04 01:05:00 -
[30] - Quote
Vigilant wrote:You point out "rule number 1" for a miner. Problem is lots of miners don't want to "adapt" by mining slower rates than a hulk. Thats their problem, not mine. I learned to mine in cruiser, and mined more BS's than I can count in a BS. Not to mention serveral freighters. As far as your point on Crimewatch, Yes, they will have to adapt again if they want to continue with easy kills and easy profit. Is it becoming WoW in space, back to my other points in another thread, show up at the next event, and ask them yourself. This going back and forth is complete waste of time. Threads like this should be locked with the following: "CCP DEV, please ask us at our next event" - Your wasting internet bits  Ganking was not easy profit. It was difficult to profit, and to do so required either decent work (scouting and scanning) or an utter moron (deadspace active tank) and luck of the draw.
And no, as much as people like them, tears do not count as income. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1273
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Posted - 2012.09.04 13:57:00 -
[31] - Quote
Shalua Rui wrote:baltec1 wrote:You will still be able to do what you are doing now after the macks base tank gets brought in line with the hulks. What do you mean by "brought in line", exactly? The way I see it, the exhumers have already been balanced with all other T2(!) ships... bringing their tank down again would throw off that balance again... and all because of players barking that have little to nill understanding of mining. I didn't see miners complain... nor did I see CCP admit they did go overboard with the buff... or did I miss something there? Miners complained. A lot. mostly that the ships didn't get buffed enough. Or about crystals.
As it is, there is no reason in HS to fly a Skiff (which was the whole point of the changes, to make each one useful). It is already not profitable to gank a 2MLU tanked Mack in a .5 system. In a 1.0, it takes more isk to kill the Mack than the Mack costs.
The only people who will gank Macks will be those who don't care about isk (or those new to ganking who don't understand it yet). Little Edit: this of course assumes people aren't morons when fitting their Macks, which we know is not the case. But it is not CCP's job to try to patch stupid.
If however, CCP brought the base HP of the Mack in line with the Hulk, then the Skiff would have its intended purpose. Those who wanted to be near AFK: Skiff. Those who wanted to mine solo: Mack.
Me... I'll still be playing with my old Proc from 2 years ago. It looks nicer than all the others. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1274
|
Posted - 2012.09.04 14:14:00 -
[32] - Quote
Yokai Mitsuhide wrote:Corina Jarr wrote:Shalua Rui wrote:baltec1 wrote:You will still be able to do what you are doing now after the macks base tank gets brought in line with the hulks. What do you mean by "brought in line", exactly? The way I see it, the exhumers have already been balanced with all other T2(!) ships... bringing their tank down again would throw off that balance again... and all because of players barking that have little to nill understanding of mining. I didn't see miners complain... nor did I see CCP admit they did go overboard with the buff... or did I miss something there? Miners complained. A lot. mostly that the ships didn't get buffed enough. Or about crystals. As it is, there is no reason in HS to fly a Skiff (which was the whole point of the changes, to make each one useful). It is already not profitable to gank a 2MLU tanked Mack in a .5 system. In a 1.0, it takes more isk to kill the Mack than the Mack costs. The only people who will gank Macks will be those who don't care about isk (or those new to ganking who don't understand it yet). Little Edit: this of course assumes people aren't morons when fitting their Macks, which we know is not the case. But it is not CCP's job to try to patch stupid. If however, CCP brought the base HP of the Mack in line with the Hulk, then the Skiff would have its intended purpose. Those who wanted to be near AFK: Skiff. Those who wanted to mine solo: Mack. Me... I'll still be playing with my old Proc from 2 years ago. It looks nicer than all the others. I keep seeing people saying things like that..."nobody uses anything but the Mackinaw" yet for the most part I only see them in ice belts which is no different than it was pre patch. I am still seeing plenty of hulks, covetors, and Ive seen a ton of skiffs. I never said nobody flew anything but any ship. I said there is no reason to.
Other than PvP, there is no reason to use a Skiff over a Mack.
However, I am glad that people are using the Skiff despite this. It means the change was at least a partial success. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1275
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Posted - 2012.09.04 14:21:00 -
[33] - Quote
Yokai Mitsuhide wrote:Corina Jarr wrote: I never said nobody flew anything but any ship. I said there is no reason to.
Other than PvP, there is no reason to use a Skiff over a Mack.
However, I am glad that people are using the Skiff despite this. It means the change was at least a partial success.
There is plenty of reason, I use a skiff because it lets me have 100k ehp, and 15k ore hold. It's a safe ship to mine in. Right. And with my 35k ehp Mack, I mine more than you, have a larger hold than you, and am safe from anything you would be.
Because anything that could gank me would not be for profit, but for fun, and 35k or 100k makes no difference when it comes to fun. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1275
|
Posted - 2012.09.04 15:19:00 -
[34] - Quote
stoicfaux wrote:I'll bite, why is it important for mining ships to be suicide-gankable in high sec?
Because if they are not suicide gankable, that means they are invincible/untargettable/protected by magic. And this woudl be very very bad for the game.
You should have phased your question as, why should they be reasonably suicide-gankable.
The answer is three fold.
1) because they are not combat ships and should not be used as such. They should however be able to be protected by a bodyguard... too bad not many folks want to sit and watch people mine just in case they are attacked.
2) because it is one of the only risks they face, other than missing a cycle and wasting a few minutes.
3) because one of the trailers from way back showed this (willfully ignores all the other trailers that depict things that do not happen in EVE). |

Corina Jarr
Spazzoid Enterprises Purpose Built
1275
|
Posted - 2012.09.04 16:54:00 -
[35] - Quote
Yokai Mitsuhide wrote:baltec1 wrote:Yokai Mitsuhide wrote: So instead of doing it in a calm, positive way...the lot of you ***** and moan on the forums constantly only making yourself look like cry babies who are angry because they didn't get their way. I have no problem with people suicide ganking miners, you don't tank you deserve to lose your ship... but this is not the way to go about it. Not all of us want unbalanced gameplay.
As opposed to the months of miners BAWing in the forums. While there might be some bad posters its doesn't change the fact that the mack is doing another ships job as well as its own. Where? I see the occasional complaint about mining but nowhere have I ever seen the ungodly amount of complaining from miners that you guys keep saying happened. For a few weeks, there were at least 20 threads between S&M and GD, probably more in F&I and AH.
All were the same annoying whining, which unfortunately overwhelmed the small bits of legitimacy they did have.
Fortunately, CCP was able to see the small bits (Hulk and Mack being the only ones worth flying) and attempted to fix it. Good attempt, needs some work (as usual, nothing is perfect).
Then, miners whined about a combination of lack of room for crystals, and the fact that their Cargo Rigged Hulk was no longer king. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1276
|
Posted - 2012.09.04 17:08:00 -
[36] - Quote
Yokai Mitsuhide wrote:Corina Jarr wrote:Yokai Mitsuhide wrote:baltec1 wrote:Yokai Mitsuhide wrote: So instead of doing it in a calm, positive way...the lot of you ***** and moan on the forums constantly only making yourself look like cry babies who are angry because they didn't get their way. I have no problem with people suicide ganking miners, you don't tank you deserve to lose your ship... but this is not the way to go about it. Not all of us want unbalanced gameplay.
As opposed to the months of miners BAWing in the forums. While there might be some bad posters its doesn't change the fact that the mack is doing another ships job as well as its own. Where? I see the occasional complaint about mining but nowhere have I ever seen the ungodly amount of complaining from miners that you guys keep saying happened. For a few weeks, there were at least 20 threads between S&M and GD, probably more in F&I and AH. All were the same annoying whining, which unfortunately overwhelmed the small bits of legitimacy they did have. Fortunately, CCP was able to see the small bits (Hulk and Mack being the only ones worth flying) and attempted to fix it. Good attempt, needs some work (as usual, nothing is perfect). Then, miners whined about a combination of lack of room for crystals, and the fact that their Cargo Rigged Hulk was no longer king. The few forum complainers don't speak for the entire playerbase of miners. Of course not.
Just like Ank did not speak for the entirety of high sec. She still made us all look like morons.
Perception is key.
Also, the complaints were not just on the forums. Help channel was filled with whining. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1277
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Posted - 2012.09.05 01:43:00 -
[37] - Quote
Yokai Mitsuhide wrote:baltec1 wrote:Belshazzar Babylon wrote:
I'm not clueless I just recognize crying when I read it. Y'all think you're entitled to easy profitable targets and now you have to work harder and your profits are marginalised. Things change. Go buy the board game. The rules and stats will never change.
War dec mining corps, bump em if they are in NPC Corps like James does of you want to mess with bots. Or just change careers.
No you don't recognize crying when you see it, as you just demonstrated when you responed to Buck's post without reading it. We also dont have to work harder to kill miners and wardecs are still as broken as ever and useless for targeting miners. The mack is still doing the skiffs job which is the main argument here. The whole point of the skiff is to stop gankers but whats the point of the skiff if the mack does that job too as well as having the best hold and a yeild not too far from a hulk? If we just wanted easy kills why in the name of Odin would we want a ship like the skiff at all? If we were all flying Skiffs, you'd just complain about getting that one nerfed though. You wont be happy with anything us miners do. No, we would chuckle and probably mention something about risk averse carebears.
The Skiff is (IMO) fine as is with relation to the Hulk.
However, because the Mack can get a great yield and still tank enough to dissuade a price based gank, there is no reason (other than paranoia and PvP) to fly a Skiff. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1278
|
Posted - 2012.09.05 18:42:00 -
[38] - Quote
Yokai Mitsuhide wrote:baltec1 wrote:Yokai Mitsuhide wrote:
Skiff can double the ehp of the mackinaw...and has a decent yield and good sized ore hold. There is plenty of reason to use Skiffs.
The mack will tank enough to deture gankers but gets a bigger ore bay and mines more. There is no reason to use the skiff. Safer in a Skiff, much less likely to be the target of a suicide gank while only giving up a tiny bit of yield/ore space. I've seen lot's of Skiffs since the patch. Mackinaw tanks enough to avoid a few destroyers looking for an easy gank if he is tanked, Mackinaw can still be brought down easily if he has no tank. So the stupid miners will still be easy targets. Right now the Mack can be tanked with 2MLUs to be nearly impossible to break even with a suicide (I think a few thousand newb ships can do it cheap enough).
So, unless the ganker is just doing it for the sake of ganking, a Mack is as safe as a Skiff, but gets better yield and cargo.
If the ganker is doing it for fun, the Skiff is no safer than any other ship. The only thing that might make the Skiff any safer is that it cost less and so may not generate the tears the ganker is looking for. Other than that, it is just as likely to be ganked for fun as a Mack.
Now, the Skiff may survive that for fun gank better, but that only tends to lead to more of them showing up. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1278
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Posted - 2012.09.05 19:09:00 -
[39] - Quote
Jorma Morkkis wrote:Corina Jarr wrote:Right now the Mack can be tanked with 2MLUs to be nearly impossible to break even with a suicide (I think a few thousand newb ships can do it cheap enough).
So, unless the ganker is just doing it for the sake of ganking, a Mack is as safe as a Skiff, but gets better yield and cargo.
If the ganker is doing it for fun, the Skiff is no safer than any other ship. The only thing that might make the Skiff any safer is that it cost less and so may not generate the tears the ganker is looking for. Other than that, it is just as likely to be ganked for fun as a Mack.
Now, the Skiff may survive that for fun gank better, but that only tends to lead to more of them showing up. - Risk vs. reward - 1-2-3 Mack gets worst tank. Ok, that means it should have best yield. Now we get to important part. What it needs so that 1-2-3 would happen? Yes, ore bay from Skiff. Do you know where that would lead to? It's bloody obvious: one ship to rule them all. I personally think it should have the same tank and tankability (approximately) as a Hulk.
Hulk purely for yield with a cargo forcing it to be fleet based (like it is now). Mack for cargo with decent yield for more solo players (like it is now minus a little tank). Skiff for those who didn't bother tanking their ships before and want to be "safe". |

Corina Jarr
Spazzoid Enterprises Purpose Built
1278
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Posted - 2012.09.05 19:20:00 -
[40] - Quote
Mukuro Gravedigger wrote:If this has been brought up and discussed, then I apologize. Since CCP granted the Covetor and Hulk with the best yield but poor space due to being fleet ships, why not grant a bonus to the Orca's and Rorqual's ore hold based upon the Industrial Command Ships and Capital Industrial Ships skills respectively? Of course, I will mention that I do fly an Orca so I am a tad biased.  No one has touched that, since we have been going in circles about the mining ships themselves.
I don't actually have an opinion either way on that, since my corp uses new folks for dedicated hauling when we do large mining ops. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1278
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Posted - 2012.09.05 19:29:00 -
[41] - Quote
Jorma Morkkis wrote:Corina Jarr wrote:I personally think it should have the same tank and tankability (approximately) as a Hulk. 1-2-3? You want everyone to fly one ship and one ship only. Can you read?
Hulk: flown by large ops (as it is now in small numbers; the Mack is still favored due to its larger tank). Mack: flown for solo or small groups (unlike now, where it is used for both small and large groups because of its better tank over tthe hulk). Skiff: flown to avoid profit based ganks (close to now, except no reason to not use a Mack as it can avoid those same ganks).
All three woudl be flown, depending on what you are doing/how worried you are.
Right now, the only reason people fly Skiffs is because they think they are safer (but they aren't) than in a tanked Mack. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1286
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Posted - 2012.09.06 18:23:00 -
[42] - Quote
baltec1 wrote:Pipa Porto wrote:Jorma Morkkis wrote:And let nullbears print ISK while logged off... Where's this offline isk faucet you're imagining? I'm assuming moon goo. Something we have been fighting to get changed for a long time now. And it isn't even a faucet. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1287
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Posted - 2012.09.06 20:38:00 -
[43] - Quote
Jorma Morkkis wrote:James Amril-Kesh wrote:Yes, because believe it or not we incur significantly more risk. I meant the part where you think miners print isk. Who in this thread said such a thing? |

Corina Jarr
Spazzoid Enterprises Purpose Built
1289
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Posted - 2012.09.07 18:49:00 -
[44] - Quote
I did find my CPU lacking for my Mack (2 IMU2s a DC and some meta 4 invultns with T2 icers) and had to use CPU rigs. But my shields skills, including the one that reduces CPU cost, are crap. So I may be able to get it down to one CPU rig later.
Strangely, the hulk was much easier to fit, though got a little less EHP since I expect bonuses and support from an Orca. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1289
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Posted - 2012.09.07 20:07:00 -
[45] - Quote
Yokai Mitsuhide wrote:James Amril-Kesh wrote:Again, since you seem incapable of comprehending: many PVP ships have to use fitting mods and/or rigs as well. Why should the exhumers be any different? Because miners have 6 ships (barges/exhumers) Barges should be the harder ones to fit cpu/pg wise, not exhumers...but you have hundreds of ships outside of the mining profession. Not everyone will use the extra cpu to fit tank but whats wrong with giving the 3 exhumers more cpu to give us more fitting options? It's not like we can pick a different race or line of ships to fit...we are stuck with 3 exhumers. Miners are grouped with industrialists, so we also have all the Indies, plus the Orca and for non HS ops, the Rorq. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1289
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Posted - 2012.09.08 16:43:00 -
[46] - Quote
Yokai Mitsuhide wrote:baltec1 wrote:Yokai Mitsuhide wrote:James Amril-Kesh wrote:Again, since you seem incapable of comprehending: many PVP ships have to use fitting mods and/or rigs as well. Why should the exhumers be any different? Because miners have 6 ships (barges/exhumers) Barges should be the harder ones to fit cpu/pg wise, not exhumers...but you have hundreds of ships outside of the mining profession. Not everyone will use the extra cpu to fit tank but whats wrong with giving the 3 exhumers more cpu to give us more fitting options? It's not like we can pick a different race or line of ships to fit...we are stuck with 3 exhumers. Black ops have a choice of 4 ships. Bombers have a choice of 4 ships. Logistics have a choice of 2 ships. But overall hundreds of ships that are combat based....mining still only has the 3 barges and 3 exhumers. But mining is not equivalent to combat. That would be industry.
Mining is a subset of industry, just as bomber or black ops is a subset of combat.
There just happen to be more subsets of combat than there are of industry. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1292
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Posted - 2012.09.09 19:16:00 -
[47] - Quote
Jorma Morkkis wrote:baltec1 wrote:Logistic pilots still only have a choice of two ships. This is true but it's because armor logis are useless. Interestingly, the majority of station game logis are Guardians. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1301
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Posted - 2012.09.11 01:07:00 -
[48] - Quote
Ronzz Mikakka wrote:If a miner is smart he would tank fit his Hulk and haul with his alt. Not entirely.
2 Macks will easily out mine a Hulk and a hauler and be safer.
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